Operation Neptune Wrath
QRF NEPTUNE will launch from South Cape Station by RHIB to stop the final fielding cycle of two unmanned SEDNA submarines before they are armed with SLBMs. The operation runs in three phases: seize control of the submarines at the naval base, kill the submarine commander at the airfield, and demolish the torpedo and missile stockpile at Shark Base.
Situation
Operative JASPER has confirmed that the Wolves are entering the final exercise cycle for the SEDNA submarines, previously spotted in the Bering Sea near Alaska. The two remote-controlled craft are heavily modified Akula-platform derivatives capable of carrying ballistic missiles with reach into the continental United States.
IMINT shows the submarines are still unarmed and currently 43 klicks south of Auroa, moving slowly toward Shark Base for SLBM loading. The narrow window is now: seize the control chain before the boats are armed, kill the commander who just arrived in theater, and destroy the stored submarine ordnance before the system goes live.
Execution
- Phase 1 Launch from South Cape Station by RHIB, hit the Sentinel Corp. Naval Base, secure the control terminal in the communications building, and redirect the submarines to Grid 58039 for the POSEIDON recovery team.
- Phase 2 Shift by RHIB to NBAA, eliminate the submarine commander and his security detail, and reopen the airfield for local allied rebel control.
- Phase 3 Assault Shark Base, conduct exploitation, and destroy every torpedo and ballistic missile staged for the SEDNA boats with C4 before they can be loaded.
Primary Window
The boats are still unarmed. Once Shark Base completes the SLBM integration, the threat profile changes from recoverable to strategic launch risk. Alpha must happen fast enough to keep POSEIDON in play.
Mobility Plan
The RHIB remains the primary transportation method for the full operation. The team should think in terms of a continuous maritime strike chain, not disconnected inland raids.
Shark Base Note
Shark Base is the decisive denial point. If the team gets lost or slow inside the facility, the last phase drags and the whole strategic window narrows. Internal familiarity matters more here than raw speed.
Objectives
Sentinel Corp. Naval Base
Secure the base, gather intelligence, access the submarine control terminal, redirect the SEDNA boats to Grid 58039, and notify POSEIDON for recovery.
Naval Base Auroa Airfield
Kill the submarine commander and his security detail after their helicopter arrival, then hand the airfield back to the local allied rebel element.
Shark Base
Secure the base, exploit the site, and destroy every torpedo and ballistic missile intended for the submarines using C4.
Support References
Tacmap
South Cape Station launch reference with the RHIB route and all three objective areas: the Sentinel Corp. Naval Base, Naval Base Auroa Airfield, and Shark Base.